Class: Level D


Student Notebooks


To access your writer’s notebook, click on your name below.



To join your Zoom class meeting, please click the button below.

The passcode is: 888626


Academy Logbook – Weekly Warm Up


Every week, you will add a new entry to your Academy Logbook as you explore the world of IK2W. You might uncover a mystery, discover a hidden piece of Academy history, solve a problem, or help shape what happens next.

But here is where it gets interesting: you are not just reading the history of the IK2W Academy. You are helping write it.

Throughout the quarter, I will choose some of the most creative, thoughtful, and well-written student entries to become part of the Official Academy Logbook, where they will be published for others to read. Will one of your entries become part of Academy history?

Click the button below to open the Official Academy Logbook and see what has already been discovered. (Note: It will take a week of two for entries to start appearing)

This Week’s Assignment:
As you walk through the Academy for the first time, what catches your attention? Describe three things you see that make you excited to be here. Include details that help your reader picture each one.


Project #1

Welcome to the Academy Game Guild! Every year, new apprentices are invited to invent an original board game that teaches strategy, teamwork, or creative thinking.

Your challenge is to create a game so well designed that anyone can learn to play by reading your instructions.



Step 1: Imagine


Every great idea begins with imagination. Don’t worry about whether your idea is perfect. Let your creativity explore different possibilities.

  • What kind of game would I love to play?
  • Is my game funny, adventurous, mysterious, cooperative, or competitive?
  • What makes my game different from other games?
  • What would make players excited to play?
  • If I could invent any board game in the world, what would it be?

Step 2: Question


Great creators ask questions before they begin building. Every answer helps make the final product stronger.

  • Who is this game for?
  • How many people can play?
  • What is the goal of the game?
  • How does someone win?
  • What happens during each turn?
  • What pieces, cards, dice, or other materials will players need?
  • What makes my game fun?
  • Could someone learn my game by reading the directions?
  • Is anything confusing?
  • What is the most exciting part of my game?


What we are building this week…


Homework


Week 1:

Homework is due by 7 am on the day of your class. Any homework submitted after that is considered late. That means, you are not allowed to finish it right before class. If you do, it will still be incomplete as I will have already checked your work. Please plan ahead!

  • Start exploring the IK2W World! This week: The Story of Flicker, Introduction, IK2W Academy, and The Firefly Path. Of course, you are welcome to visit more locations. The button to enter the world is at the top of this page.
  • Logbook entry: Finish what you did not complete in class. See above for assignment details. (Week 1 Logbook)
  • Journal: Keep working in your journal. Remember, if you are stuck, go to the “What goes in here?” page in your notebook for ideas. (Entry 1)
  • Grammar: Finish your noun sentences in your notebook (W1 Grammar). Don’t forget to double check your work!
  • Project work: Finish step 1 & 2. (Project 1 Board Game for step 1 & Question for step 2) The questions you need to ask and answer are above. Make sure to copy and paste them into your notebook and put a lot of thought into your board game. Be ready to explain it next week.

Note: I have listed in parenthesis ( ) where each assignment should go in your notebook. If it is not in the correct section, I will think your homework is incomplete.



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